![]() Initially, you’re a JTF Wolverine, and you get experience points for earning five kills in a match or killing someone with your sidearm or a launcher. The first is called “Mission Teams,” which give you rewards for completing objectives over multiple matches based on what team you’ve joined. ![]() There’s also new macro aspects to multiplayer in Call Of Duty Infinite Warfare. Sure, you have extra armor while in your base, but if I had a dollar for every time I got killed before I took more than a few steps after spawning, I’d be able to afford a more protected base. The problem being that always spawning in the same spot prompts people on the opposing team to camp nearby or even inside your spawn spot. Sadly, things don’t work as well in Call Of Duty Infinite Warfare‘s other new multiplayer mode, “Frontline,” which is “Team Deathmatch” with each team always spawning in an area of the map designated as their base. Which makes this mode a little silly, but also a nice respite from this game’s more serious multiplayer modes. Except that you can’t hold the drone and a gun at the same time, and even then you can only hold the drone for a minute in a row. In “Defender,” a variation on “Uplink,” you have to grab and hold a drone longer than the other team. missile system and the R-C8, which is basically a T-800 from The Terminator.Ĭall Of Duty Infinite Warfare also adds two new modes, though neither are especially futuristic. ![]() You just now have futuristic weapons as well as new perks and such unique score streak awards as the T.H.O.R. Which is what a lot of this game’s players are going to do.Īt its core, the multiplayer modes in Call Of Duty Infinite Warfare play as they have for years. But I digress.Īs for how the three different modes of Call Of Duty Infinite Warfare stack up, let’s start with multiplayer. And the drivable giant robot pal following you around like a trigger-happy puppy. All of which sometimes makes this feel like Titanfall 2, save for the lack of any creative platforming. Except that unlike in baseball, you can shoot while double-jumping, wall-running, and sliding. ![]() In multiplayer and, on occasion, in the campaign, you have the ability to double jump like in the new Doom (though you can fly further here), run along walls like in Prince Of Persia, and slide along the floor like in MLB 17: The Show. Regardless of which mode you play, though - and this includes co-op - Call Of Duty Infinite Warfare still has the same effortlessly intuitive controls that has been the benchmark for first-person shooters since Call Of Duty 4: Modern Warfare.īut those controls are sometimes used to do different things in Call Of Duty Infinite Warfare. As a result, you not only use futuristic versions of assault rifles, pistols, and shotguns, but also such sci-fi-flavored weaponry as the Gravity Grenade, which temporarily repeals the Law Of Gravity in a specific area. Set many years in the future, both the campaign and multiplayer modes in Call Of Duty Infinite Warfare take place during a violent conflict between human Martians and their Earth-born counterparts (I’ll get to the co-op zombie mode in a moment). ![]() But it’s also Call Of Duty Infinite Warfare ( Xbox One, PlayStation 4, PC), which takes this series’ patented fluid controls, frantic firefights, explosively cinematic action, and addictive multiplayer where no Call Of Duty has gone before. Well, that time has finally come, and that game is… Titanfall 2. Since the Call Of Duty games moved from World War II to modern times with 2007’s Call Of Duty 4: Modern Warfare, I’ve been hoping that this first-person shooter series would go full-on science fiction (as opposed to the cyberpunk but still near future sci-fi of Call Of Duty: Black Ops III). ![]()
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